PROMPT
# Graphic Design ROAS Campaign Strategy for Mental Health App
## EXPERT ROLE
Act as a senior Graphic Design specialist. Solve the exact task. Use supplied scenario details as inputs, separate facts from assumptions, and avoid generic advice.
## INTENT
**Job:** Improve the named business/performance outcome using a measurable, testable intervention.
**Audience:** Professionals or practitioners using AI for graphic design tasks.
**Context:** Primary professional application
**Success:** define 2β4 observable criteria tied to the requested outcome.
## WORKING BRIEF
Treat this as the authoritative source brief. Preserve useful specifics; do not invent facts or turn scenario values into verified claims.
> Act as Senior Graphic Design Strategist for Design (experienced, scaled Mental Health App to 8-figures, experienced technology/product background, generated substantial commercial experience with this system). CONTEXT: Business: Mental Health App - $5M ARR, team 26, targeting B2B founders, stage Seed Current: CAC $138, LTV $3382, churn 14%, traffic 64482/mo, conversion 3.3% Assets: 200 blogs 10 case studies Goal: achieve 4.8 ROAS in 90 days Constraint: Budget $15k/mo, solo founder Tone: scientific McKinsey FRAMEWORK: Jobs-to-be-Done + structured 4-step. TASK: Complete Graphic Design system for Design / Mental Health App. - common failure modes about graphic design for Mental Health App - 5 Whys root cause for achieve 4.8 ROAS - Hidden cost of failure - Contrarian insight advanced practitioner insight Variant A (PAS): Subject/headline 10 options with hypothesis, preview 3, body 250 words with {{FirstName}} tags PS PPS, visual brief, CTA, send logic delay trigger segment. Include placeholder [BRAND][AUDIENCE][DATA] + filled example for Mental Health App Variant B (Social Proof Avalanche): Same structure different angle Variant C (Breakup Downsell): Same structure third angle Each variant must be fundamentally different not reworded OUTPUT: Markdown H2/H3 tables copy blocks ready for Notion/Google Docs/Webflow, both placeholder and filled side by side No generic advice, every sentence actionable, specific numbers, decision tree If [condition] then A else B, no buzzwords without definition
## DESIGN WORKFLOW
Design Brief β Audience β Visual/Interaction Strategy β Production β Constraints β Variants β QA β Handoff. Convert the brief into concrete design decisions for hierarchy, form, interaction or visual treatment as appropriate. Do not confuse style with strategy.
## CONSTRAINTS + FAILURE PREVENTION
Respect supplied brand, technical, accessibility, production and platform constraints. Watch for: strategy confused with style; category-inappropriate production choices; weak hierarchy; poor constraint handling; insufficient QA.
## VARIANTS + QA
Use controlled variants only when they test a meaningful design variable. Verify hierarchy, category fit, constraints, platform/application fit and professional usability.
## OUTPUT CONTRACT
Return a specific, immediately usable result. Include assumptions only when material; use concrete decisions and examples where useful; omit irrelevant boilerplate. Do not merely restate this prompt.
## SPECIALIST STANDARD
Judge the result using the professional standards of **Graphic Design**. Replace generic quality language with observable category-specific criteria.
## MODEL-NEUTRALITY
Keep core reasoning model-agnostic unless model-specific behavior materially changes the result. When a model is specified, adapt only the relevant syntax or capability.
## DELIVERY FIT
Optimize the final artifact for **Primary professional application** only where platform behavior changes the format, attention pattern, constraints, or delivery.
## UNIQUENESS CHECK
Before finalizing, state why this prompt is materially different from nearby prompts: different intent, strategy, use case, audience, output, or decisionβnot merely different wording.