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Video Prompt#ph-2821-mtacrist-8yj

Social Media Reel Ultra-Premium Cinematic System for Luxury Real Estate | re-engage 10k users | PID 00921

Prompt
EXECUTION BRIEF — SOCIAL MEDIA REEL ROLE Act as a senior commercial video director, motion designer, editor, and prompt engineer. Your job is to produce an executable shot plan and generation brief, not a generic “premium cinematic” description. Optimize for a believable finished video that an editor can assemble and a video model can reproduce consistently. PROJECT Industry: Luxury Real Estate Audience: a high-intent buyer evaluating whether a property feels distinctive enough to justify a viewing Primary problem: listing media often shows rooms but fails to communicate flow, light, materials, and lived experience Creative goal: re-engage 10k users Goal interpretation: freshness without confusion Business objective: Use a recognizable product cue with one new angle or behavior. The creative should reward returning viewers without assuming they remember previous campaigns. Category: Social Media Reel Target duration: 15–30 seconds Format: 9:16, 1080×1920 framing; keep important action inside platform-safe margins CREATIVE CONCEPT Center the video on one property and one coherent route through it, anchored by a signature space. The viewer should understand the situation before the first third of the runtime. show real architectural details: arrival, transition, hero room, material close-up, view The creative should feel quiet studio surface, using controlled studio softbox. Use a 50mm visual language and locked-off frame with subject movement. Keep the camera movement subordinate to the message: motion should reveal, compare, demonstrate, or create emphasis—not exist merely to look expensive. CATEGORY EXECUTION 0–1.5s hook; 1.5–6s reveal; 6–18s demonstration/story; final 2–4s payoff or CTA. Use 3–6 purposeful cuts. Start with motion or a human action, not a logo card. Captions should be added in post when exact text matters. Keep continuity locked across shots: same subject identity, wardrobe/materials, environment, light direction, and product geometry. SHOT-BY-SHOT PLAN 1. OPENING — Establish the subject and problem immediately. Specify the starting frame, subject position, action, and what changes during the first 1–2 seconds. No logo-only opening. 2. DEVELOPMENT — Show the single core action. Give each shot one job. If the story needs multiple steps, cut only when the information changes. 3. PROOF — Show an observable product behavior, physical detail, customer moment, or supplied evidence that supports the claim. Never substitute abstract “success” imagery for actual proof. 4. PAYOFF — Resolve the action with a clear end state. Leave enough clean screen time for approved copy or CTA when the format requires it. 5. END/LOOP — For looping formats, design the last movement to return naturally to the opening state. For non-looping formats, end on the strongest useful frame rather than a decorative logo animation. CONTINUITY RULES Keep the main subject consistent in shape, color, material, identity, wardrobe, hand position, and environment. Keep lighting direction and focal length stable unless a deliberate shot change is specified. Do not morph between unrelated objects. Do not change the product design from shot to shot. For exact interface or packaging text, use supplied assets and add typography in post. Do not ask the generation model to invent legible small text. AUDIO / EDIT Creator-led voice or concise voiceover; music ducked under speech; SFX only where they clarify a cut. Edit on action or information change. Avoid excessive whip pans, speed ramps, glitch transitions, or artificial “epic” impacts. Preserve enough natural pauses for comprehension. Captions, legal lines, product claims, and CTA copy should be added from approved text during post-production. CLAIM AND ASSET DISCIPLINE Do not invent rooms, views, amenities, square footage, finishes, or neighborhood claims not present in supplied assets. Only use product facts, customer quotes, statistics, certifications, medical/financial claims, property details, or performance claims that are supplied and approved. If a required fact is missing, mark it as [APPROVED INPUT REQUIRED] rather than inventing it. NEGATIVE / FAILURE CONDITIONS No flicker, temporal instability, object morphing, identity drift, warped hands, duplicate objects, impossible reflections, fake UI text, accidental logos, watermarks, unreadable captions, random camera shake, excessive motion blur, plastic skin, generic stock-footage look, or visual elements unrelated to the core problem. Do not add a second product, second narrative, or second CTA. OUTPUT SPECIFICATION Return: • a concise concept statement; • the ordered shot list with approximate seconds, framing, camera action, subject action, environment, lighting, and transition; • the exact generation prompt for each shot; • the negative prompt shared by the shots; • post-production notes for supplied UI, captions, CTA, color, sound, and export; • one fallback shot for any scene that is likely to fail in generation. QUALITY GATE The hook must work muted; the main point must arrive before the halfway mark; every cut must add information. Also verify: - The first frame makes the subject and context identifiable. - Every shot has one clear purpose. - The core product/subject remains consistent. - No unsupported claims are introduced. - The requested aspect ratio and duration are achievable without relying on invisible or contradictory instructions. - The result could be handed directly to a director/editor without asking what “premium” means. - The creative goal is treated as an optimization target, not a guaranteed outcome. SUCCESS TEST A professional reviewer should be able to answer “Who is this for?”, “What is happening?”, “Why should I care?”, and “What should I do next?” from the finished cut. Use a recognizable product cue with one new angle or behavior. The creative should reward returning viewers without assuming they remember previous campaigns.

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